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All work 07 / 11

( Case study · Brand & Design System · Bitkub )

A new product personality, visual identity and design system for Bitkub NEXT 2.0, shaped by the people who build it and the people who use it.

Discipline
Brand & Design System · Bitkub
Focus
UX/UI Design, Design System, Branding, Research
Read time
2 min read
Case
07 / 11
Bitkub NEXT 2.0 CI

Overview

Bitkub NEXT started as an MVP to test a blockchain wallet, built in two to three weeks.

We kept adding far more features than planned, and the product never had a design system. It could not scale well, users had a poor experience, and both design debt and technical debt kept growing. So we started a complete revamp, in both design and technology.

Challenge

  • The old version had no visual identity and no design system.
  • Few people and very little time.
  • The product direction was unclear, which made planning hard.

The approach

  • Define a product personality together. I surveyed employees and C-level executives so everyone had a say in what the product should feel like.
  • Test it in UI. I mocked up interfaces to try a fresh design based on that personality and on research.

Design Comparison

01 - Collect personality keywords

First, I made a list of possible personality keywords and picked the ones that could fit our product.

Personality Research

02 - Group the keywords

I grouped keywords with similar meanings, so the survey would ask about clear ideas instead of near-duplicates.

Grouping Keywords

03 - Survey the company

We wanted everyone involved. The survey asked employees and C-level executives which of these ideas the new version should express.

Internal Survey

04 - Five keywords

The survey gave us the five keywords people chose most often. These became the product’s personality.

Survey Conclusion

05 - Survey customers

Next, I wanted to know how customers would actually recognise that personality. So we asked them directly. For example, to learn how to make the product feel “innovative”, we asked: “When you think of something innovative, what comes to mind?”

The answers showed us what to invest in. For example, if most customers said micro-interactions make a product feel innovative, that is where we would put more effort.

External Survey

06 - Research interfaces

With a clear personality and a sense of how customers would perceive it, I researched global products, both direct and indirect competitors, to see where interface design was heading.

Interface Research

The result

I explored many rough designs based on the product personality: the overall look and feel, the style of icons and illustrations, and colour palettes for both light and dark themes.

After rounds of feedback and revision, we had a solid UI concept for the new version.

Final Design

What I learned

When I first saw the five keywords, I already had a picture of what the UI should look like. The survey proved me wrong.

“Innovative” was one of the five keywords, and I assumed that meant 3D illustrations. Customers said 2D isometric illustrations felt more innovative. A hypothesis is a good place to start, but it should never overrule what people actually tell you.

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